Rusalka 3D Animation

A note

This looping Blender 3d animation depicts a stylized version of Rusalka, a water nymph.

Process

The first step in creating this animation, was sketching out ideas for my character model in a turnaround.

Then I modelled out the character, rigging the limbs, and parenting the hair to move with the head.

Next, I hand-painting custom textures onto the face to reduce sculpting and rendering time.

I then styled the environment, and fine-tuned the material shader nodes.

The viewport render of the model without water.

P.S.

Lessons and outcomes

  • This project was challenging, as it was one of my first times rigging and animating a render in blender. In the end, learning Rigify, and the built in key framing system felt really rewarding.
  • There is still room for improvement, but this experience makes me excited to pursue more 3d projects in the future.

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