Category: Motion

motion case study

  • Rusalka 3D Animation

    Rusalka 3D Animation

    A note

    This looping Blender 3d animation depicts a stylized version of Rusalka, a water nymph.

    Process

    The first step in creating this animation, was sketching out ideas for my character model in a turnaround.

    Then I modelled out the character, rigging the limbs, and parenting the hair to move with the head.

    Next, I hand-painting custom textures onto the face to reduce sculpting and rendering time.

    I then styled the environment, and fine-tuned the material shader nodes.

    The viewport render of the model without water.

    P.S.

    Lessons and outcomes

    • This project was challenging, as it was one of my first times rigging and animating a render in blender. In the end, learning Rigify, and the built in key framing system felt really rewarding.
    • There is still room for improvement, but this experience makes me excited to pursue more 3d projects in the future.

  • Otesanek Animation

    Otesanek Animation

    A frame by frame animation.

    A note

    This Procreate Dreams animation tells the story of Otesanek or Greedy Guts, from the folk stories collected by Karel Jaromír Erben.

    Process

    The first step in creating this animated short, was gathering inspiration and creating a moodboard.

    Then I chose the soundtrack, and started storyboarding alongside the music and lyrics. The frames from this storyboard were used to make an animatic to fine tune the timing and get a feel for the final piece.

    I also explored style frames with colour, before deciding on a sepia tone for a cohesive, paper-like finish.

    P.S.

    Lessons and outcomes

    • This project challenged me to draw many frames by hand in a short timeframe, and I learned a lot about scaling back when needed.
    • I would like to recreate this in the future, but I love the dynamic feel to some of the transitions. Perhaps rotoscoping, and increasing the frame rate could help smoothen the finish, and tighten up some of the stylistic variation between the scenes.
    A frame by frame animation.